![]() Following the disastrous release of Overkill's The Walking Dead in November, Starbreeze's board of directors unceremoniously booted Andersson out of the company. ![]() Just two years later, Starbreeze is on the brink of extinction. The message was loud and clear: Starbreeze had evolved from the plucky developer of Payday into a big, important, successful entertainment company. ![]() Starbreeze's top brass even announced a new staff bonus system. Payday 2, a co-op first-person shooter Steam hit, was still making money, virtual reality investments were about getting ahead of the game, and in-development titles, such as Raid: World War 2 and Overkill's The Walking Dead, were on course for success. At Starbreeze's 2016 Christmas meeting, held in a cinema close by to the studio's Stockholm headquarters, CEO Bo Andersson told staff the company was in rude health. ![]()
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